I spend act 1 looking for AoE for act 2 and reptomancer. Can be dangerous on multi-hit enemies (Byrds, Book of Stabbing, etc. This was the enemy that was teased in last week's update, the Reptomancer also has animations! 51. Deva Form Watcher Rare Power. Reptomancer can go much worse with a single bad draw on an atypically aggressive AI pattern roll. Reptomancer Nemesis Spire Growth (EDIT: Or rather, Spire Spear/Shield, is what I meant. 1 (0) Energy | Place a card in your hand on top of your draw pile. The only. One of the awkward boss relic, its value has high variance yet still have a minor drawback. Hunkfish • 1 hr. It allows the player to choose any number of custom modifiers, including Daily modifiers, to their run. Really nice in sentry and slavers fight, and can perform well in a lot of non-boss fights moving forward from Act 2, as well as Awakened One. And that is pretty fucking. Lagavulin is the most annoying in act 1. Notes on fighting Reptomancer: Step 1: Crank up the music. This boss relic is really hard to evaluate. I almost 1 hit it with my current build. Burst Silent Rare Skill . Imagine [[piercing wail]] in the Gremlin Leader and Reptomancer fights. Derived from the word reptile, reptation suggests the movement of entangled polymer chains as being analogous to snakes slithering through one another. Maybe a rival to the Crow. One of my favorite brands, personally. Absolutely annihilates Act 1 and is incredibly good in Act 2 due to the AoE elites. e. With reptomancer I can usually keep killing the daggers before they ever do their second attack. Your deck may be a little wonky afterward, but the speed at which a Pandora's Box deck becomes strong is a lot faster than the speed at which a starter deck becomes strong. Good question provided you have achievement of killing heart as Defect. She also cannot summon more than 3 times in a row, so if you kill daggers. At the very least electrodynamics will front load your AoE and make sure any current and further spawned enemies are dealt with swiftly. Kusosaru. Definitely not balanced. In order to unlock Ascension 1 for one character, you need to beat all three acts with that character. Losing a run will NOT reset any progress or decrease your Ascension. 6 block for free every turn is enough for most fights until Act 3 (every turn in act 1, half of the turns in act 2, give or take). Had her doing 90+ damage turn two. Fun fact: Before Reptomancer, there was a forth temporary elite in the beta branch called the "Flame Bruiser". Was on a perfect run with Ironclad ( the only run I was absolutely sure I could walk by the final boss), when I encounter the new enemy added in the most recent patch. This mod introduces a new Character to Slay the Spire : The Necromancer! The Necromancer is a wielder of the darkest type of magic, able to throw around negative energy, curses, bones and blood. Thousand Cuts is really situational. Orrery vs. In wrath, 24 (32) damage is a. 29. Playing on Custom Mode disables Achievements and the Leaderboards. In wrath, 24 (32) damage is a. So, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. Suddenly, it spawned one more dagger, and two of em marked for 20+ damage. Gain 1 Energy on the first turn of each combat. Monsters are the ”basic enemies” of Slay the Spire, and landing on their icon on the map will incur a battle with one or more, depending on the floor. I don't think it's necessary, double playing it against Slavers or Reptomancer should pretty much clear the board with the first batch of orbs being evoked by the 2nd. You've now dealt 14 damage to the dagger. Getting a Conclude in Act 1 means that you can take on Tri-sentry, double rats, triple rat, triple caterpillar, gremlin gang, slime gang etc no problem, and very helpful with most Act 2 fights. Elites are stronger monsters that are marked separately from normal ones on the map. 78K. Gives Ironclad some flexibility on his best first upgrade in Act I and still keep an enemy vulnerable for a full deck cycle. Like most classes, Ironclad is fairly limited when it comes to AoE options, so you'll take what you can get. Time Eater: 5, just to allow for setup. I have had a lot of runs that probably would have survived the act 3 boss gauntlet on A20 but they got rekt by repto ReplyThe vast majority of the time, you pick this card is because you already have a good shiv deck, or a high draw low cost deck. A Thousand Cuts Silent Rare Power. Taking 6 less damage each time you play one of these cards is excellent. The other two classes are better off with Orrery. I had what I thought was a terrific Defect turtle deck that made heavy use of echo. The reason you should take this card early is in your comment. Born. This relic, I think, is a lot stronger than people sometimes give it credit for. Giant head is great for power based defect because you get 3 turns to scale before you need to block meaningfully. It is the hardest fight in the game by far. . Giant Head can destroy decks that scale poorly and slowly and Reptomancer punishes decks that don't draw AoE damage fast. Turns defense into a bit of offense. Elites are stronger monsters that are marked separately from normal ones on the map. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Paperback. From a small chest, there's a 75% chance of a common relic, 25% chance of uncommon. I had what I thought was a terrific Defect turtle deck that made heavy use of echo. aranaya • 8 mo. A20 makes a big difference - you need a solution for all the Act 3 bosses, so Relics/Rares more likely to. 3 and 4 blocks either of the first 2 attacks, 0. ago. The way I play, I tend to not have enough AoE and frontloaded damage to survive Reptomancer's absurd turn 2, and the scaling I put in my decks usually allows me to plow right through Giant Head and Nemesis. As a result, experienced STS players may find the adjustment difficult. (Whenever you draw a Status card, draw 2 cards. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . It mostly did and I got really far, but then I reach this thing called a Reptomancer which seemed deadly. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. ) Philosopher's Stone is a Boss Relic. level 2 · 4 yr. AOE is the most helpful, but if you don't have any, you generally want to be able to burst down one of the daggers each turn. The Reptomancer knives on the other hand are two-pump-chumps. If rares were always better than uncommons which were, in turn, always better than commons, then Black Star would be far worse than Calling Bell. u/greenlaser73 (definitely not just pillows scrunched up under. An issue with Brutality is that it's too slow for such little effect. Flavor Text: Your ring has morphed and changed forms. Nice defense with a little draw. Cards that affect more than one enemy, such as Die Die Die and Cleave, are key to defeating the Reptomancer. Storm of Steel Silent Rare Skill. Imagine [[Noxious Fumes]] against the Collector. And Reptomancer will kill you. 12 (16) AoE is FAT on Watcher. From a medium chest, there's a 35% chance of a common relic, 50% chance of an uncommon relic, and 15% chance of a rare relic. Glacier is 11 block for 2 energy, and then 4 block every turn for the foreseeable future. She doesn't fit in well as a normal Beyond enemy. The Reptomancer is an elite encounter fought in Act 3. All for One Defect Rare Attack. Common relic is always a small boost, but some uncommon and rare are quite situational. Remove all strikes/defends is incredible. I've had a bug experience with Reptomancer and Reaper where I didn't heal from the daggers because I killed Reptomancer herself, but I at least got some health, based on how much she had left. chosen, healer, and reptomancer are all hot af, but i'd marry silent before any of them Reply reply TyrantRC • idk man, donu be looking kinda thicc, and don't tell me you don't want to do nasty things to that hole. It gives you 1 common, 1 uncommon, and 1 rare relic. Gremlin horn makes repto even more of a breeze. Dedicated to all discussion on the roguelike deckbuilding game Slay the…Elite - Reptomancer. Absolutely annihilates Act 1 and is incredibly good in Act 2 due to the AoE elites. Hey everyone, one of the official artists of Slay the Spire here (I did the backgrounds, menu screen, and title art) and I can confirm that I'll be kickstarting an update of the title art (with the Defect added) as a playmat, print, etc. Getting punked for 80+ on turn 2 is too much, especially for a regular hallway fight. Reptomancer fight is there to inform you that you. Unique Playstyle. An empty floor is always a really bad thing, as was the relic option. New comments cannot be posted. Custom Mode is a game mode unlocked by playing a Daily Climb. Depending on the strength of one's deck, fighting elites may not always be a good idea, but the relics they grant can be very powerful. 15 block is quite a lot if you don't have block scaling. Do you have trouble winning on no ascension levels or very low ascension levels? Then maybe you are not utilizing your enemies behaviour. Please nerf that. It is nice for longer Elite and boss fights with statuses. Retains some utility in Act 2 against the Slavers and Gremlin Leader and might be the chip you need to take out Reptomancer daggers so still has some utility as a damage card. Just thought of something that has prolly never happened to anyone: 3 gremlins and leader. It can provide some much needed AoE to a shiv-heavy deck too. 3 (2) Energy | Choose a card. Centennial puzzle active. Somewhat useless in Act III. You just stare at the screen in disbelief. Can also save you from some significant late-fight damage against Reptomancer and Giant Head. Note that the above list is for Ascension 19+ and is not always the same for lower ascensions, most notably Gremlin Nob and Reptomancer (all the other listed enemies are patterned). That said, I ended up dying to Reptomancer because I didn’t have much AOE outside of combust, and I drew combust too late (and had low HP by that time in the fight). AOE is the most helpful, but if you don't have any, you generally want to be able to burst down one of the daggers each turn. ago. 39. Provides significant benefit almost regardless of deck/build. I will say (and this is REALLY nitpicking) the flavor text is a bit lame. And still I had to smoke bomb a reptomancer or would have died to a bad snecko distribution. you're struggling, then you'll often need to heal at rest sites anyways, so Fusion Hammer provides extra energy with no downside. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . spirescan-bot. It helps focus down an orb. Somewhat useless in Act III. ). Sneaky Gremlin for example can spawn with 11 HP, so a Pressure Points+ will oneshot it. Lantern Common Relic. Whereas it seems like Giant head is actually a lot easier relative to the overall difficulty at lower ascensions. It is just a free, tiny Backstab. A18 is the single biggest difficulty spike IMO. Reptomancer hitting for 50-75, Lifelinked slimes all attacking at once, Taskmaster/slavers doing their final attack and you critically have to kill the back slaver on this turn, Nemesis starts attacking turn 2, etc. It's an AoE damage card with a big enough number on it to make it deal competitive single-target damage. Call me with up to 10 [ [ name ]], where name is a card, relic, event, or. Reptomancer is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. Juggernaut should be treated as a low-tier. Ice Cream Rare Relic. Reptomancer sometimes attacks in the second turn, sometimes she summons another minion. Data accurate as of December 07, 2022. CryptoYes. Reptomancer is ♥♥♥♥♥♥♥T CHEATING! i'm atacking him while the dagger does only 5 damage, but than he summon bazillions!! of them and they all atack me for RIDICULOUS damages! out of nowhere! How are you suppose to win if the game is cheating and doing 200 hundred damage out of no where?! Pepperidge Farms remembers when Reptomancer was a pushover Reply More posts you may like. Society for Science proudly announces the top 300 scholars in the Regeneron Science Talent Search 2021, the nation’s oldest and most prestigious science and math competition for high school seniors. I love Searing Blow decks or Heavy Blade Strength decks with this Relic, basically instant wins. Even if you evoke all 3 orbs right away, you still get 24 aoe damage, compare to. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Add 1 (Upgraded) Shiv to your hand for each card discarded. I have created a guide that explains how different monsters and bosses behave and how to use that to your. Daily Discussion/Debate #76: Necronomicon. His turns are pretty much all the same as far as chances are concerned. Weekly Patch 51: Recursion. A20 makes a big difference - you need a solution for all the Act 3 bosses, so Relics/Rares more likely to. The total sum of damage (if you can't kill the daggers on the first turn, she summons, and then chooses to attack on the second turn) will be 9 from a newly summoned dagger + 22 and vulnerable from the reptomancer + 37 × 2 from the two previous daggers. It helps killing one of the slavers in the act 2 trio. Silent loves fat decks, with plenty of mitigation and slow damage, while GF can only be played when you have drawn all your deck, so late in a fight. Silent’s cards offer a lot of flexibility, making her a powerful character to experiment with deck synergies. I don't know why, but Streamline is almost my autopick card for Defect in Act 1 (behind Ball Lightning for common attack card), and it's not even that amazing. Great relic. But then one enemy will just wreck my face like it's nothing. A peculiarity of thermal motion of very long linear macromolecules in entangled polymer melts or concentrated polymer solutions is reptation. Hot damn if this relic isn't just amazing. Option 1: Leave, gain nothing. Reptomancer is lethal. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. Cursed Key consistently grants energy every turn, immediately, and has a very delayed downside. See moreDaily Discussion/Debate #147: Reptomancer + 2 Daggers. Warcry just makes a lot more sense with double havoc and demon form / whirlwind. Also worth noting that this is just blindly averaged out. Even if the deck is going awesome, a bad draw in turn 1 and/or 2 can end the run right there. Its like you need insane AoE damage, or can reliably kill her in 2 or 3 turns. Or wins against Time Eater, but die to Reptomancer. Generally though, my greatest consideration here is the Act boss. Lagavulin is the most annoying in act 1. ago. Barricade (Ironclad - Power)Floor 40 Reptomancer, 16 damage Floor 42 Giant Head, 13 damage Floor 44 Nemesis, 12 damage Floor 48 Reptomancer, 3 damage Floor 50 Donu and Deca, 5 damage By my measure I perfected 2 of these fights, but the game awarded me Perfect x 2 and Champion x 7 for a final score of 1363. Oct 15, 2018 @ 3:50am The reptomancer fight is the scariest fight in. Jaw worm group: test your ability to block early and kill quicklyConsidering it in act 1: Generally strong against Laga, Nob, and Sentries. You've now dealt 14 damage to the dagger. Daily Discussion Index. Next turn, add 3 copies of that card into your hand. Hunkfish • 1 hr. Between the addition of A17 and Reptomancer's promotion, the strategy was to fight elites instead of hallway fights to avoid Reptomancer. Crypto174K subscribers in the slaythespire community. Reptomancer is indeed a kick in the balls at times, but my point was that Reptomancer is also hard on the lower difficulties (relative to the overall difficulty of a low-ascension run). Lagavulin, Book of Stabbing, Tri-sentries, and Gremlin Nob all also encourage calculation and betting in order to minimize hp loss. Nemesis is a consistency check that also further enables inconsistency in your deck by giving you burns. I hate Reptomancer, I hate Reptomancer, I hate Reptomancer, I hate Reptomancer Reply NonSupportiveCup •. Reptomancer: 4. 1 Energy | Draw 3 (4) cards. Reptomancer enemy is now only in the strong enemy pool instead of being in the weak and strong pools for ACT 3. Same with the Act 4 elites. Monsters. ) and other relics (Charon's Ashes, Letter Opener, ect. Definitely not balanced. Hi All! This is my attempt at the December 22nd Daily with the Ironclad. ago. • 4 yr. Suddenly, it spawned one more dagger, and. Please nerf that. Giant head: 2, blocks first big hit (this is for asc +18, i dont remember when he first hits on lower levels) Heart: NEVER 2 or 5. ago. Kusosaru. 37 12 Used from $4. Playing on Custom Mode disables Achievements and the Leaderboards. Simplest example is Reptomancer - you might have plenty of single target scaling damage, but against Reptomancer you need upfront AOE damage. At lower ascensions there would some shifting around most likely. From a large chest, there's a 75% chance of an uncommon relic, and a 25% chance of a rare. "You just have to kill the daggers quickly!" Except there are many previously excellent deck archetypes that simply cannot do this, mostly in Silent and Defect. ago. aranaya • 8 mo. Bubba_Doongai • 22 days ago. According to the wiki, Reptomancer debuted in weekly patch 33. Sentries and Chosen are just two examples of fights which get significantly easier with Evolve in your deck. Once the end condition is triggered, the enemies leave and the reward screen is prompted, but in the case of bosses rewards are handled like separate event rooms. 29. If you have more frontloaded damage then Reptomancer becomes significantly easier to fight, and Giant Head becomes tougher. You could get around this sometimes if you have wraithfrom for example and you could consistently play it early but you need to be. )It's also often too slow a strategy against some hard-hitting enemies like Reptomancer in Act 3, and can be difficult to put into play without taking high damage. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The Regeneron Science Talent Search provides students a national stage to present original research and celebrates. Reptomancer is actually my favorite act 3 elite (unless I have an almost infinite combo that takes care of Giant Head). Daily Discussion/Debate #60: Glass knife. The reptomancer fight is the scariest fight in Act3 imo. The STS gods are like “you suuuuuuuure you don’t want that [[Thunderclap]]?” 😂 Potion chance is now 40% Clawshank (boo these people!):. Jaw worm group: test your ability to block early and kill quicklyConsidering it in act 1: Generally strong against Laga, Nob, and Sentries. One of the Reptomancer’s attacks also has a weakening. By Sampstra Games and 1 collaborators. In order to unlock Ascension 1 for one character, you need to beat all three acts with that character. The chosen has wing arms under his big ol sleeves, (or at least one visible wing arm at the time you see him) Awakened One. Teaches you that sometimes you have to take a little bit of damage to end the fight a turn or two earlier to avoid taking massive amounts of damage. When the minster has 150 HP it doesn't do much. On the other hand powers are generally more impactful than either of those. Gaming. One of the Reptomancer’s attacks also has a weakening. At that point, she was a regular enemy who could show up in both the easy and hard pools (like how Darklings do today). Put all Cost 0 cards from your discard pile into your hand. You're not wrong, reptomancer is the reason to avoid act 3 elites on Silent at ascension 18+. Team Housekeepers' ford reptomancer. Exhaust. It's substantially worse than the other two variants of this card ( [ [Double Tap]] and [ [Burst]]) because you will naturally exhaust your powers out of your deck, but be left with this card dead drawing all day. Shuffle a Daze into your draw pile. A17+ Reptomancer. The rest of what OP said is on point. So the best Custom Squad consists of all Ranged mechs or at least 2. Prenter, Jr. Good question provided you have achievement of killing heart as Defect. I must have killed 8 daggers and they never hurt me but the Reptomancer himself did. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Upgrade it, and you'll turn those self inflicted statuses into card draw. Notes on fighting Reptomancer: Step 1: Crank up the music. 2K votes, 115 comments. Report Save Follow. When you have Corruption, you basically take every Shrug it Off you see. Gain 1 Energy at the start of each turn. It also allows for fun synergies. Haha wtf that was loopy stupid ;). The daggers she summons also seem too big, and their attack animation aims at the lower left corner rather than at you. A deck that can reliably beat reptomancer needs solid front loaded damage (OR fast AOE) and strong block, because reptomancer hits like a truck even with no knives helping her. In act 2, the strength scaling works very well with AOE damage sources, and is generally pretty good. Tiny House Boss Relic (100% sure) Obtain 1 potion. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . I'm still only at two A20 heart kills total after hours of watching him and other good players and 10s of runs between the different chatacters, only winning with grossly powerful combos (ala Dead branch + corruption level of power), while he's there. The same elite can appear multiple times in an act, but cannot be. It's an AoE damage card with a big enough number on it to make it deal competitive single-target damage. The goal is to kill the knives before their big suicide attack. Deal 4 damage and apply 1 Vulnerable to ALL enemies. x feels like it's been characterized by the loss of cool cards in favor of just doing one thing very strong over and over again. Well, if "full energy" means whatever energy you put into it, i. Attacks: Attacks upgrade at A2+. Mods on the table. So, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. The numerical difference between Thunderclap and Immolate is why Immolate actually solves your aoe needs by itself and Thunderclap needs other support to do. The modifiers for this daily are:1. The other two classes are better off with Orrery. Losing a run in Act 4 will still unlock. But for that 1000 cuts is almost as good, and in some cases better. Asdasd1dsadsa  于1年前 修改了 此页面。. Share. 0 Energy | Draw 2 (3) cards. Let gremlin #1 hurt you to proc puzzle. Reptomancer wayyyy too op she literally summons up 3 daggers within 2 turns, each started dealing 25 dmg + she deals like 40 dmg how do you expect people to beat this stage in like 2-3 turns with no buffs running yet? seriously needs a nerf. Reptomancer is scary, but Gremlin appears before you can get a proper deck together. At the start of your turn, gain Energy and increase this gain by 1. This was the enemy that was teased in last week's update, the Reptomancer also has animations! 51. Astrolabe: Astrolabe is. 6. Custom Mode is a game mode unlocked by playing a Daily Climb. MrWorthy. On A17+ the reptomancer now summons 2 daggers at a. Defect is a worthless character. ReplyAlso barricade and blur are simply stronger ways to carry over, albeit less consistent. ) Call me with up to 10 [ [ name ]]. However, considering that this has the potential to copy the boss relic that one. if you have 3 total energy, use burst for 1, then a 2 energy malaise, you get two uses of a 2 energy malaise. I did not have Blood Vial or Toy Ornithopter, and I never used. Kunai Uncommon Relic . Thorns retaliate when hit, so you could skip 2 reptomancer daggers at best. Every time you play 3 Attacks in a single turn, gain 4. You can have a deck that wins against Champ, but die to Book of Stabbing. If the Reptomancer attacks this turn, you suddenly have to defend against a 25 attack, a 14x2 attack and two 9 attacks from the two new daggers. Regardless, it's still a top tier common. About this Guide. Then she no longer started showing up in the easy pool. Many Silent decks don't pack a lot of frontloaded damage despite her starting relic. ago. Can be dangerous on multi-hit enemies (Byrds, Book of Stabbing, etc. Please nerf that. The Reptomancer feels like she should be an event fight, like the Red Mask Bandits. Honkai: Star Rail. Always uses Taunt every 4 turns. So did I play my cards wrong or have the wrong cards?It's especially bad in the Gremlin Leader and Reptomancer fights. Reptomancer poses the largest threat of the three in general, and needs more cards specifically drafted for that fight than the other 2. Donu & Deca: 4, because Donu's attack is bigger. Hard to do that with a 100+ dmg turn. Maybe a rival to the Crow Cult? I like her design, though it does need some polish. Winning a run in each Ascension will unlock the next Ascension for that character only. ( 1965-01-23) January 23, 1965 (age 58) Harbor City, California. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . It's not the most effective in points or speed, but I can usually make most decks into a Barricade deck and it's still effective in high Ascension. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. This card feels broken against Donu/Deca, but I very rarely die from that fight if I've already killed one of them, so it doesn't actually matter much. deoxxys. Or wins against Time Eater, but die to Reptomancer. You cannot hack an enemy that's currently hacked; in other words, you cannot "chain hack" an enemy but must wait for the first hack to expire first. Hack locks enemy abilities for 1. Ritual dagger benefits from no such downsides. (Deck also had two self repairs after a transform, so I could eat a decent amount of damage and be fine. By a long shot the Ranged mechs are the best units in the game since their flexibility is unmatched and they don't really sacrifice damage to get that flexibility. Reply SageDraco. I have had a lot of runs that probably would have survived the act 3 boss gauntlet on A20 but they got rekt by repto ReplyThe vast majority of the time, you pick this card is because you already have a good shiv deck, or a high draw low cost deck. I just discovered that this enemy known as the "Flame Berserker" existed in the beta branch as an act 3 hallway fight but never made it to the final…Your average run looks more like 50/30/20 give or take depending on leftover strikes, leftover damage commons from act 1, some late aoe for reptomancer, cards that both deal damage and block (crippling loud, shockwave, etc. It also allows them to customize Seed, Character and Ascension levels beyond those unlocked. The only place the targeting gets fiddly is on Reptomancer if there's 3 or more daggers, sometimes selecting the one you want is a pain Reply reply Mean_Agency_5808So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. A peculiarity of thermal motion of very long linear macromolecules in entangled polymer melts or concentrated polymer solutions is reptation. 00. It also allows them to customize Seed, Character and Ascension levels beyond those unlocked.